Breadth & Depth ( T-shape )

Point of View

Goal

Based on where we are on the map

Sub-goal

breadth

Skills / Techniques

help achieve the goals

Artefacts as probes

These are generally artefacts, they themselves aren't valuable unless ingested.

create a plan…

strategy, plan and a timeline

visualise the whole..

the whole as sum of the parts

visualise relationship b/w parts…

visualise and understand how a system of different elements is work together.

locate intervention points…

put people at centre, understand user goal & pain points

imagine / reimagine human-centered experience…

model golden paths, can they be incrementally achieved

rapidly prototype & test…

realise golden paths, iterate, validate, refine

prepare to build…

ensuring quality implementation

measure impact - local and indirect causal

collect and analyse data for further improvements

Guide activity selection and next steps

Identify stakeholders

Develop shared language for multi-disciplinary teams

Shared understanding of inerplay of factors

Locate root causes

Anticipate unintended consequences

Uncover structural/ architectural issues

Locate Leverage Points

Prioritising UX efforts

build persona as common reference point

find out top tasks/ goals

uncover pain points

uncover structural source of pain points

connect dots

help the team empathise

create frameworks to ingest findings and guide design decisions

enable everyone to contribute

imagine paths of least resistance / friction

deliberate, discuss most feasible version of golden path

deliberate, discuss ripple effects

test golden path(s)

validate hypothesis

rinse & repeat

collect feedback on design system

ensure evolution of design system

ensure adoption of design system

efficient implementation

easy to process designs, flows

review in code to ensure pixel perfect implementation

collect efficiency score

measure ease of use

measure net promoter score

measure user satisfaction

measure reliability

measure task times, rates & errors

Strategy

Framework

Networking

Navigating Ambiguity

Collaboration

Design Sprints

Dyanmic Thinking

Abstraction

Conceptualization

Multidisciplinary

Systems Thinking

Collaboration

Design Sprints

Analysis

Detecting Archetypes

Collaboration

Design Sprints

Establishing Metrics

SUS Survey

Generative Research

Stakeholder Interviews

Contextual Inquiry

Analysis

Causal Loop DIagrams

Task Analysis

Evaluative Research

Metacognition

Heurstics Evaluation

Synthesis

Persona

Journey Mapping

Ideation

Talking to Machine

Sketching

User Flows

Process Flows

Collaboration

Brainstorm & Reviews

Evaluating Flow

Decision Trees

Feasibility Evaluation

Cognition

Metacognition

Designing Flows

User Flows

Info Architecture

Rapid Prototyping

Interaction Design

Interface Design

Grid Systems

Spatial Relationships

Mirroring Stack

Visual Design

Icon Design

Illustration

Typography

Collaboration

Cross-functional Reviews

Testing

Hallway Testing

Cognitive Walkthroughs

Collaboration

Dev Walkthroughs

Build Readiness

Accessibility Check

Design System

Documentation

Measuring Performance

SUS Survey

Measuring Performance

SUS Survey

Contextual Inquiry

Documentation

Plan and timeline

Audience / Stakeholder Identification

Ecosystem Map

Actors Map

Iceberg Model

Stocks & Flows

Causal Loop Diagrams

Persona

Action-outcome-emotion diagram

User Journey Map

Task Flows

Process Flows

Optimised Task Flow

Information Architecture

Success Metrics

Interactive Prototype(s)

Mocks

User Flows

Stack Mirrored Mocks

State Diagrams

Redlined Mocks

Anatomy of applied design system

Analytics Data

Qualitative Data

Point of View

Goal

Based on where we are on the map

Sub-goal

breadth

Skills / Techniques

help achieve the goals

Artefacts as probes

These are generally artefacts, they themselves aren't valuable unless ingested.

create a plan…

strategy, plan and a timeline

visualise the whole..

the whole as sum of the parts

visualise relationship b/w parts…

visualise and understand how a system of different elements is work together.

locate intervention points…

put people at centre, understand user goal & pain points

imagine / reimagine human-centered experience…

model golden paths, can they be incrementally achieved

rapidly prototype & test…

realise golden paths, iterate, validate, refine

prepare to build…

ensuring quality implementation

measure impact - local and indirect causal

collect and analyse data for further improvements

Guide activity selection and next steps

Identify stakeholders

Develop shared language for multi-disciplinary teams

Shared understanding of inerplay of factors

Locate root causes

Anticipate unintended consequences

Uncover structural/ architectural issues

Locate Leverage Points

Prioritising UX efforts

build persona as common reference point

find out top tasks/ goals

uncover pain points

uncover structural source of pain points

connect dots

help the team empathise

create frameworks to ingest findings and guide design decisions

enable everyone to contribute

imagine paths of least resistance / friction

deliberate, discuss most feasible version of golden path

deliberate, discuss ripple effects

test golden path(s)

validate hypothesis

rinse & repeat

collect feedback on design system

ensure evolution of design system

ensure adoption of design system

efficient implementation

easy to process designs, flows

review in code to ensure pixel perfect implementation

collect efficiency score

measure ease of use

measure net promoter score

measure user satisfaction

measure reliability

measure task times, rates & errors

Strategy

Framework

Networking

Navigating Ambiguity

Collaboration

Design Sprints

Dyanmic Thinking

Abstraction

Conceptualization

Multidisciplinary

Systems Thinking

Collaboration

Design Sprints

Analysis

Detecting Archetypes

Collaboration

Design Sprints

Establishing Metrics

SUS Survey

Generative Research

Stakeholder Interviews

Contextual Inquiry

Analysis

Causal Loop DIagrams

Task Analysis

Evaluative Research

Metacognition

Heurstics Evaluation

Synthesis

Persona

Journey Mapping

Ideation

Talking to Machine

Sketching

User Flows

Process Flows

Collaboration

Brainstorm & Reviews

Evaluating Flow

Decision Trees

Feasibility Evaluation

Cognition

Metacognition

Designing Flows

User Flows

Info Architecture

Rapid Prototyping

Interaction Design

Interface Design

Grid Systems

Spatial Relationships

Mirroring Stack

Visual Design

Icon Design

Illustration

Typography

Collaboration

Cross-functional Reviews

Testing

Hallway Testing

Cognitive Walkthroughs

Collaboration

Dev Walkthroughs

Build Readiness

Accessibility Check

Design System

Documentation

Measuring Performance

SUS Survey

Measuring Performance

SUS Survey

Contextual Inquiry

Documentation

Plan and timeline

Audience / Stakeholder Identification

Ecosystem Map

Actors Map

Iceberg Model

Stocks & Flows

Causal Loop Diagrams

Persona

Action-outcome-emotion diagram

User Journey Map

Task Flows

Process Flows

Optimised Task Flow

Information Architecture

Success Metrics

Interactive Prototype(s)

Mocks

User Flows

Stack Mirrored Mocks

State Diagrams

Redlined Mocks

Anatomy of applied design system

Analytics Data

Qualitative Data