Breadth & Depth ( T-shape )

Point of View

Goal

Based on where we are on the map

Sub-goal

breadth

Skills / Techniques

help achieve the goals

Artefacts as probes

These are generally artefacts, they themselves aren't valuable unless ingested.

create a planโ€ฆ

strategy, plan and a timeline

visualise the whole..

the whole as sum of the parts

visualise relationship b/w partsโ€ฆ

visualise and understand how a system of different elements is work together.

locate intervention pointsโ€ฆ

put people at centre, understand user goal & pain points

imagine / reimagine human-centered experienceโ€ฆ

model golden paths, can they be incrementally achieved

rapidly prototype & testโ€ฆ

realise golden paths, iterate, validate, refine

prepare to buildโ€ฆ

ensuring quality implementation

measure impact - local and indirect causal

collect and analyse data for further improvements

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Guide activity selection and next steps

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Identify stakeholders

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Develop shared language for multi-disciplinary teams

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Shared understanding of inerplay of factors

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Locate root causes

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Anticipate unintended consequences

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Uncover structural/ architectural issues

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Locate Leverage Points

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Prioritising UX efforts

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build persona as common reference point

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find out top tasks/ goals

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uncover pain points

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uncover structural source of pain points

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connect dots

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help the team empathise

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create frameworks to ingest findings and guide design decisions

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enable everyone to contribute

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imagine paths of least resistance / friction

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deliberate, discuss most feasible version of golden path

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deliberate, discuss ripple effects

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test golden path(s)

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validate hypothesis

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rinse & repeat

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collect feedback on design system

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ensure evolution of design system

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ensure adoption of design system

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efficient implementation

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easy to process designs, flows

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review in code to ensure pixel perfect implementation

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collect efficiency score

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measure ease of use

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measure net promoter score

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measure user satisfaction

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measure reliability

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measure task times, rates & errors

Strategy

Framework

Networking

Navigating Ambiguity

Collaboration

Design Sprints

Dyanmic Thinking

Abstraction

Conceptualization

Multidisciplinary

Systems Thinking

Collaboration

Design Sprints

Analysis

Detecting Archetypes

Collaboration

Design Sprints

Establishing Metrics

SUS Survey

Generative Research

Stakeholder Interviews

Contextual Inquiry

Analysis

Causal Loop DIagrams

Task Analysis

Evaluative Research

Metacognition

Heurstics Evaluation

Synthesis

Persona

Journey Mapping

Ideation

Talking to Machine

Sketching

User Flows

Process Flows

Collaboration

Brainstorm & Reviews

Evaluating Flow

Decision Trees

Feasibility Evaluation

Cognition

Metacognition

Designing Flows

User Flows

Info Architecture

Rapid Prototyping

Interaction Design

Interface Design

Grid Systems

Spatial Relationships

Mirroring Stack

Visual Design

Icon Design

Illustration

Typography

Collaboration

Cross-functional Reviews

Testing

Hallway Testing

Cognitive Walkthroughs

Collaboration

Dev Walkthroughs

Build Readiness

Accessibility Check

Design System

Documentation

Measuring Performance

SUS Survey

Measuring Performance

SUS Survey

Contextual Inquiry

Documentation

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Plan and timeline

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Audience / Stakeholder Identification

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Ecosystem Map

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Actors Map

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Iceberg Model

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Stocks & Flows

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Causal Loop Diagrams

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Persona

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Action-outcome-emotion diagram

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User Journey Map

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Task Flows

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Process Flows

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Optimised Task Flow

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Information Architecture

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Success Metrics

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Interactive Prototype(s)

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Mocks

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User Flows

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Stack Mirrored Mocks

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State Diagrams

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Redlined Mocks

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Anatomy of applied design system

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Analytics Data

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Qualitative Data